Halo Universe Xbox 360 Faceplate
2006. This piece was created under exacting production guidelines, due to the fact that the Xbox 360 faceplate is molded to its shape after the image is applied. These guidelines restricted the image as important parts of the image couldn't cross flaps, doors, and curves. The piece is a composite of screenshots from in-game, texture elements, and models rendered in 3D Studio Max.
© 2006 Microsoft Corporation All rights reserved.